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The International Axe Throwing Federation (IATF)

​The International Axe Throwing Federation was established in 2016 to service the sport of axe throwing globally with the vision of creating a standardized rule system to enable broad and accessible competition amongst players.

​The rules upon which the International Axe Throwing Federation was founded dates back over 14 years; having grown organically to form the basis of league play for over 10,000 competitive players in 6 countries, across competitive regions and over 125 cities - culminating in the annual International Axe Throwing Championship. To view the latest stats and global rankings visit axescores.com.

(1.1) Pre-Match Rules

  1. Lane choice – Rock-Paper-Scissors
    1. Players generally use Rock-Paper-Scissors to choose lane:
      1. ​Winner = best 2 of 3;
      2. Players may ‘opt out’ of Rock-Paper-Scissors effectively giving the lane choice to the other player.
      3. Players may choose another random, time effective method of choosing a lane (eg: a coin flip)
    2. Players get 3 practice throws before their first match of the night;
    3. Players get 1 practice throw before their second match of the night.
    4. No practice throws are allowed once a player has completed their second match.  
  2. Signalling Match Start
    1. After warm up throws are complete but before a match officially begins, players perform a courtesy clinking of axe heads, side against side:
      1. If this does not happen, there is no penalty: It is strictly a courtesy and sign of sportsmanship.
  3. Changing Target Wood
    1. Any requests for a change of target wood must be made before competition begins:
      1. This should happen before Rock-Paper-Scissors decides lane choice;
        1. Wood may be changed after warm up if the thrower that will be throwing on that target requests a change and is granted one by the League Runner, but not once the match has officially begun.
      2. If a large piece of wood falls from the target during match play, creating a void or large gap on the target, it is acceptable for the League Runner, a match official, or a mutually agreed upon third party to add screws to reattach this piece and repair the target;
      3. Similarly, if the corner of a board pulls away from the backboard during match play, screws may be added during the match to re-attach that board to the backboard by a League Runner, match official, or mutually agreed upon third party;
      4. Keep in mind: A League Runner may decide mid-match to change a faulty board (ie: when axes aren’t sticking, there are too many knots, the board is too dense, etc.) If that decision is made;
        1. It can only be made by the League Runner and cannot be requested by either thrower.
        2. Can only occur once both players have thrown an equal amount of times on the board in question. 
  4. Target Interference
    1. No spectator or thrower, whether involved in a match or observing, may interfere with any in-play target, be that striking the target, chopping at Clutches, adding screws to said targets, etc., outside of their official counted throws.
    2. Should a target require maintenance or any outside manipulation, the throwers will request the League Runner and/or an appointed official to make any necessary adjustments. This could include replacing boards, hacking out knots, screwing in a split piece of board, repainting an errant target line, etc.
    3. This does NOT include wetting or watering the boards, which can be done at any point during the match by either thrower involved in the match or any third party.




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